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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Chapter 7. Implementing Collision Events

So far, we have let the SpriteKit physics simulation detect and handle collisions between game objects. You have seen that Pierre Penguin sends enemies and coins flying off into space when he flies into them. This is because the physics simulation automatically monitors collisions and sets the post-collision trajectory and velocity of each colliding body. In this chapter, we will add our own game logic when two objects come into contact: taking damage from enemies, granting the player invulnerability after touching the star, and tracking points as the player collects coins. The game will become more fun to play as the game mechanics come to life.

The topics in this chapter include the following:

  • Learning the SpriteKit collision vocabulary
  • Adding contact events to our game
  • Player health and damage
  • Collecting coins
  • The Power-up Star logic
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