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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Why you will love Swift

Swift, as a modern programming language, benefits from the collective experience of the programming community; it combines the best parts of other languages and avoids poor design decisions. Here are a few of my favorite Swift features:

  • Beautiful syntax: Swift's syntax is modern and approachable, regardless of your existing programming experience. Apple have balanced syntax with structure to make Swift concise and readable.
  • Interoperability: Swift can plug directly into your existing projects and run side by side with your Objective-C code.
  • Strong typing: Swift is a strongly typed language. This means the compiler will catch more bugs at compile time, instead of when your users are playing your game! The compiler will expect your variables to be of a certain type (int, string, and so on) and will throw a compile-time error if you try to assign a value of a different type. While this may seem rigid if you are coming from a weakly typed language, the added structure results in safer, more reliable code.
  • Smart type inference: To make things easier, type inference will automatically detect the types of your variables and constants based upon their initial value. You do not need to explicitly declare a type for your variables. Swift is smart enough to infer variable types in most expressions.
  • Automatic memory management: As the Apple Swift developer guide states, "memory management just works in Swift". Swift uses a method called Automatic Reference Counting (ARC) to manage your game's memory usage. Besides a few edge cases, you can rely on Swift to safely clean up and turn off the lights.
  • An even playing field: One of my favorite things about Swift is how quickly the language is gaining mainstream adoption. We are all learning and growing together, and there is a tremendous opportunity to break new ground.
  • Open source: From version 2.2 onwards, Apple made Swift open source, curating it through the website www.swift.org, and launched a package manager with Swift 3. This is a welcome change, as it fosters greater community involvement and a larger ecosystem of third-party tools and add-ons. Eventually, we should see Swift migrate to new platforms.
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