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Swift 2 Blueprints

You're reading from   Swift 2 Blueprints Swift Blueprints

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781783980765
Length 276 pages
Edition 1st Edition
Languages
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Author (1):
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Cecil Costa Cecil Costa
Author Profile Icon Cecil Costa
Cecil Costa
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Toc

Table of Contents (10) Chapters Close

Preface 1. Exploring Xcode FREE CHAPTER 2. Creating a City Information App with Customized Table Views 3. Creating a Photo Sharing App 4. Simulating Home Automation with HomeKit 5. Health Analyzing App Using HealthKit 6. Creating a Game App Using SpriteKit 7. Creating an Apple Watch App 8. AVFoundation Index

Chapter 1. Exploring Xcode

Programming is not only about code, it is also about methodology. It doesn't matter how many years you've been programming with Xcode, there is always a new feature that can speed up your development, mainly nowadays that there is a new version every few months. Don't forget that Swift is a new language created to replace the old Objective-C, which means that Xcode also needs to adopt new features for this new programming language.

This book is about creating applications with the Swift programming language using Xcode 6 as an IDE. The idea behind these apps is to show how to create different kinds of real apps from scratch and this chapter presents with you some tricks on how to use Xcode.

Even if you are already a developer with years of experience in Xcode, it is worth reading this chapter because there is always a different way to do a task and it can be very helpful. So, let's start reviewing some Xcode and Swift features. In this chapter, we will cover:

  • Keyboard shortcuts
  • Versioning your project
  • Testing with Playground
  • Debugging
  • New Swift features
  • Some final comments
You have been reading a chapter from
Swift 2 Blueprints
Published in: Oct 2015
Publisher: Packt
ISBN-13: 9781783980765
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