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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

How should grids intersect?

Our first example of intersecting grids will start with a simple grid, which you can see in Figure 2.20.

Figure 2.20 – Normal grid

Figure 2.20 – Normal grid

To create a grid, as in the preceding figure, see the following:

  1. Go into Edit Mode.
  2. Perform a loop cut on the plane by pressing Ctrl + R.
  3. Scroll up once on the mouse wheel so that you have two loop cuts, resulting in Figure 2.21.
Figure 2.21 – Plane with two loop cuts

Figure 2.21 – Plane with two loop cuts

  1. Repeat this double loop cut perpendicular to the first cuts.

Now that we have a matching grid, we can tweak it to help illustrate an intersecting grid. We are going to extrude a face from the center of the plane to see how it affects the topology:

  1. First, select the center face.
  2. Press E to extrude the face.
  3. Move the mouse so that the selected face is pulled away from the rest of the faces to make an extrusion.
  4. Finalize the transform by pressing...
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