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SFML Game Development By Example

You're reading from   SFML Game Development By Example Create and develop exciting games from start to finish using SFML

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785287343
Length 522 pages
Edition 1st Edition
Languages
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Author (1):
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Raimondas Pupius Raimondas Pupius
Author Profile Icon Raimondas Pupius
Raimondas Pupius
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Table of Contents (16) Chapters Close

Preface 1. It's Alive! It's Alive! – Setup and First Program FREE CHAPTER 2. Give It Some Structure – Building the Game Framework 3. Get Your Hands Dirty – What You Need to Know 4. Grab That Joystick – Input and Event Management 5. Can I Pause This? – Application States 6. Set It in Motion! – Animating and Moving around Your World 7. Rediscovering Fire – Common Game Design Elements 8. The More You Know – Common Game Programming Patterns 9. A Breath of Fresh Air – Entity Component System Continued 10. Can I Click This? – GUI Fundamentals 11. Don't Touch the Red Button! – Implementing the GUI 12. Can You Hear Me Now? – Sound and Music 13. We Have Contact! – Networking Basics 14. Come Play with Us! – Multiplayer Subtleties Index

SFML licensing

Whenever you're utilizing a library of any sorts for your project, it's important to know what you can and cannot use it for. SFML is licensed under the zlib/libpng license, which is far from being restrictive. It allows anyone to use SFML for any purposes, even commercial applications, as well as alter and re-distribute it, given that the credit for writing the original software is left unchanged and the product is marked as an altered source. Giving credit for using the original software isn't required, but it would be appreciated. For more information, visit: http://opensource.org/licenses/Zlib.

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SFML Game Development By Example
Published in: Dec 2015
Publisher:
ISBN-13: 9781785287343
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