Using a camera to render the sculpture
Modern 3D software allows us to use viewport rendering, which allows us to see nearly instantaneous results directly in our viewport while we work. However, viewport rendering is only intended for preview purposes. When we're happy with our preview render, we can move on to creating the final render. Blender needs to know which angle to create the final render from and which settings to use. Blender gets this information from the active camera.
A camera is a special type of object that contains several settings specific to rendering. Just like a camera in real life, we can position the camera, rotate it, frame our subject, adjust the focal length of the lens, and much more.
In this section, we will go through the basics of setting up a camera so that we can produce a final render of our sculpture.
Getting ready
For this section, we can pick up where we left off in the Creating a clay material for the sculpture section of this...