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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Creating attack pattern 2


Having only one pattern isn't all that exciting. So let's quickly continue with creating a second one.

Prepare for lift off

Attack pattern 2 will be quite different from attack pattern 1. We let the boss first pick a corner of the screen. We will use a new kind of script method for this called a switch case.

It then zigzags across the screen, forcing the player to keep moving about to avoid being hit.

Engage thrusters

This script structure follows the same pattern as the first one. We start with receiving a pattern message. In the end, we let the script take another random pattern.

The interesting part takes place in the middle:

  1. First, we use set rotation style <left-right> so that the sprite stays upright while moving. It looks better with this pattern.

  2. Then we create another variable named switch (by choosing variable only for this sprite). We are going to use this as a random selector for the corner that the boss sprite will initially move to.

  3. Enter 1 and 4 in the...

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