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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Chapter 6. Making an Arcade Game – Breakout (Part I)

If you spend any time with Scratch, you will encounter a Pong project. In this chapter, we're going to remix that classic arcade game to create our own version of the game Breakout. In Breakout, the player breaks through multiple layers of bricks by hitting a bouncing ball. In this chapter, we'll lay the foundation of the game while in the next chapter we'll make the game more challenging.

In this chapter, we will:

  • Upload a Pong starter project that we will customize
  • Use cloning to create exact duplicates of the sprites that can be individually controlled
  • Find and calculate the sprite direction to program the ball's direction
  • Create and use custom variables to keep score

To help you understand the idea of the game, let's get a brief introduction to Breakout.

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