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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Learning about the Breakout game

Breakout is a 1976 Atari game that expanded the arcade game Pong. In the gameplay, the player hits a ball with a paddle in order to break the rows of bricks. There are eight layers of bricks; every two rows use a different color. From top to bottom, the colors are red, orange, green, and yellow. The player bounces the ball off the paddle or the wall to break the bricks and score points.

Breaking bricks earns points, and the player will have three chances to break all the bricks. The ball speed will increase at defined intervals.

You can read about the history of Breakout on its Wikipedia page. We'll mimic the evolution of Pong into our own variation of a Breakout-style game. By the time we finish this chapter and the next one, we'll have a clear understanding of just how powerful remixing can be.

Let's get started so that we can create our own version of this game.

Discovering Pong

The 1.4 Version of Scratch included a Pong starter project. Now...

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