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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – using mouse location to hide arrows


This exercise will add a little bit of glitz to our project, but there's also a functional reason behind our wanting to build this interface. The arrows obstruct a part of our backdrop. Hiding the arrows shows more of the backdrop.

  1. To determine when we show or hide the arrows, we need to continually check the position of the mouse. Let's start building the script to do this on the Next arrow sprite. Start the script with the when flag clicked block. Attach a forever block.

  2. Inside the forever block, add the if () then, else block from the Control palette.

  3. The if () then, else block checks to see if a condition is true. To determine when to show the arrows, we're going to check the x and y position of the mouse. We'll start by adding the () and () block from the Operators palette to the value of if () then, else to accommodate a check for both x and y positions.

  4. In the left value of the () and () block, add the is greater than (>) block...

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