Technical requirements
In terms of computer power, you will need the technical requirements detailed in Chapter 1 and the MetaHuman plus the Unreal Engine Mannequin that we imported into UE5 in Chapter 2. Both of these will need to be saved in the same project in UE and you will need to have UE running for this chapter.
For this chapter, you will also need to have access to the motion capture data that you just retargeted in Chapter 6.