Introducing the Level Sequencer
Until now, you’ve only been able to preview your animation either within the character Blueprint or within the viewport using the Play button. The Play button is effectively simulating gameplay, which is purely for an interactive experience.
The Level Sequencer can be used in gameplay, but for the purpose of this book, we want to focus on using the Level Sequencer to make the most of our motion capture animation. A Level Sequencer is a timeline within our level where we can control our animations. It is similar to any other timeline in an editing program, except that instead of adding video clips, we add elements to our scene, and then apply animatable attributes.
When using Unreal Engine for animation, anything you want animated needs to be added to a Level Sequencer, including lights, cameras, actors, vehicles, and even audio, and you can have more than one Level Sequencer in any given project.
The beauty of the Level Sequencer is that...