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Reimagining Characters with Unreal Engine's MetaHuman Creator

You're reading from   Reimagining Characters with Unreal Engine's MetaHuman Creator Elevate your films with cinema-quality character designs and motion capture animation

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781801817721
Length 356 pages
Edition 1st Edition
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Authors (2):
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Ciaran Kavanagh Ciaran Kavanagh
Author Profile Icon Ciaran Kavanagh
Ciaran Kavanagh
Brian Rossney Brian Rossney
Author Profile Icon Brian Rossney
Brian Rossney
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Creating a Character
2. Chapter 1: Getting Started with Unreal FREE CHAPTER 3. Chapter 2: Creating Characters in the MetaHuman Interface 4. Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
5. Chapter 3: Diving into the MetaHuman Blueprint 6. Chapter 4: Retargeting Animations 7. Chapter 5: Retargeting Animations with Mixamo 8. Chapter 6: Adding Motion Capture with DeepMotion 9. Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering
10. Chapter 7: Using the Level Sequencer 11. Chapter 8: Using an iPhone for Facial Motion Capture 12. Chapter 9: Using Faceware for Facial Motion Capture 13. Chapter 10: Blending Animations and Advanced Rendering with the Level Sequencer 14. Chapter 11: Using the Mesh to MetaHuman Plugin 15. Index 16. Other Books You May Enjoy

Adding the retargeted animation to the character Blueprint

Before we continue to our DeepMotion animation into the Sequencer, I need to warn you that we are going to take a step that will seem somewhat counter-intuitive: we will delete the Control Rigs for both the body and the face only to end up adding a body Control Rig back in again. In this chapter, our aim is to add the motion capture data and then add an additional track of keyframe animation. However, to do that, we need to have the motion capture data baked into the control rig and then we need to have another control rig for additional animation.

So, let’s delete the two current Control Rigs. You can do this by simply clicking on Metahuman Control Rig and Face_ControlBoard_CtrlRig in the Sequencer and hitting Delete on your keyboard.

Now, with Body selected in the Sequencer, click on the + icon, and then from Animation, search for Retargeted. This should call up the retargeted data created by the IK Retargeter...

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