Adding the retargeted animation to the character Blueprint
Before we continue to our DeepMotion animation into the Sequencer, I need to warn you that we are going to take a step that will seem somewhat counter-intuitive: we will delete the Control Rigs for both the body and the face only to end up adding a body Control Rig back in again. In this chapter, our aim is to add the motion capture data and then add an additional track of keyframe animation. However, to do that, we need to have the motion capture data baked into the control rig and then we need to have another control rig for additional animation.
So, let’s delete the two current Control Rigs. You can do this by simply clicking on Metahuman Control Rig and Face_ControlBoard_CtrlRig in the Sequencer and hitting Delete on your keyboard.
Now, with Body selected in the Sequencer, click on the + icon, and then from Animation, search for Retargeted
. This should call up the retargeted data created by the IK Retargeter...