Importing the DeepMotion animation into Unreal
As mentioned at the very beginning of this chapter, we are building on what we have learned from the previous chapters, but don’t worry, we’ll use this section as a bit of a recap on how to import a character into Unreal.
The first thing you will need to do is to create a folder in your Unreal project called Deepmotion
. Make sure that you are working in the project that you used in the previous chapter where you have both a source and target IK Rig for your Mixamo character and your MetaHuman character.
Once you’ve created the Deepmotion
folder, right-click anywhere within the Content browser of your Deepmotion
folder and look for your new DeepMotion FBX files. Choose the one that has the name TPose
included. When you select it, you will then be greeted by the FBX Import Options dialog box, as shown in Figure 6.12:
Figure 6.12: FBX Import Options
There are two things to consider here...