Technical requirements
To complete this chapter, you will need the technical requirements detailed in Chapter 1, and the MetaHuman and the Unreal Engine Mannequin that we imported into UE5 in Chapter 2. Both of these will need to be saved in the same project in UE, and you will need to have UE running for this chapter.
You will also need a stable internet connection, as we will be uploading a MetaHuman mesh and downloading numerous animation assets. We will effectively be repeating steps taken in Chapter 4, but instead, we will be retargeting motion capture from a third-party source.