Summary
We’ve covered a lot of ground in this chapter. We’ve covered some key concepts regarding Blueprints in Unreal, what they are, and what they can be used for. We’ve done some basic editing of both Unreal’s Mannequin character and our own MetaHuman character so that they can effectively speak to each other by setting the translation targeting to Skeleton for both. We’ve also briefly discussed IK and how that solution works with our characters.
In the next chapter, we will jump back into Blueprints to retarget the animation from one character to the next and explore ways to fix any minor yet common problems. We will create IK Rigs for both the Mannequin character and our MetaHuman and use an IK Retargeter to export the animation data onto our character.