Technical requirements
As with other chapters in this part of the book, to complete the following exercise we’ll need a new scene in Blender with our character Rain in it.
This time, however, we’ll also need some audio with which to animate Rain speaking. I’ve recorded the perfect sound clip to use: a single line of dialogue spoken by a female voice actor – something brief, open to interpretation, and copyright-free.
You can download it here:
https://github.com/PacktPublishing/Realizing-3D-Animation-in-Blender
Instead of using the provided .wav
file, you may prefer to furnish one yourself, either by recording your own voice or someone else’s or by sampling the sound of someone speaking in a video, film, or podcast. If you know how to do that, that will work as well.
Tip
Blender supports most common sound file formats, such as .mp3
, .ogg
, .flac
, and .wav
, and can even extract the audio stream from supported video files. One of the...