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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Putting It All Together

In the previous chapter, we covered framebuffers, renderbuffers, and the steps required to interact with a 3D application using picking. In this chapter, we will bring together all of the concepts we've learned so far to build a 3D virtual car showroom. In the development of this demo application, we will use models, lights, cameras, animation, colors, textures, and more. We will also learn how to integrate these elements with a simple yet effective graphical user interface.

In this chapter, you will learn to do the following:

  • Put together all of the architecture we've developed throughout this book
  • Create a 3D virtual car showroom application using our architecture
  • Import car models from Blender into a WebGL scene
  • Set up several light sources
  • Create robust shaders to handle multiple materials
  • Learn about the OBJ and MTL file formats
  • Program...
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