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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Shading Methods and Light-Reflection Models

Although the terms shading and lighting are often ambiguously interchanged, they refer to two different concepts.

Shading refers to the type of interpolation that is performed to obtain the final color for every fragment in the scene. Later, we will explain how the type of shading determines where the final color is calculated – in the vertex shader or in the fragment shader.

Once the shading model is established, the lighting model determines how the normals, materials, and lights need to be combined to produce the final color. Since the equations for lighting models use the physical principles of light reflection, lighting models are also referred to as reflection models.

Shading/Interpolation Methods

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