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Python Deep Learning

You're reading from   Python Deep Learning Next generation techniques to revolutionize computer vision, AI, speech and data analysis

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464453
Length 406 pages
Edition 1st Edition
Languages
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Authors (4):
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Peter Roelants Peter Roelants
Author Profile Icon Peter Roelants
Peter Roelants
Daniel Slater Daniel Slater
Author Profile Icon Daniel Slater
Daniel Slater
Valentino Zocca Valentino Zocca
Author Profile Icon Valentino Zocca
Valentino Zocca
Gianmario Spacagna Gianmario Spacagna
Author Profile Icon Gianmario Spacagna
Gianmario Spacagna
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Toc

Table of Contents (12) Chapters Close

Preface 1. Machine Learning – An Introduction FREE CHAPTER 2. Neural Networks 3. Deep Learning Fundamentals 4. Unsupervised Feature Learning 5. Image Recognition 6. Recurrent Neural Networks and Language Models 7. Deep Learning for Board Games 8. Deep Learning for Computer Games 9. Anomaly Detection 10. Building a Production-Ready Intrusion Detection System Index

Summary


In this chapter, we looked at building computer game playing agents using reinforcement learning. We went through the three main approaches: policy gradients, Q-learning, and model-based learning, and we saw how deep learning can be used with these approaches to achieve human or greater level performance. We would hope that the reader would come out of this chapter with enough knowledge to be able to use these techniques in other games or problems that they may want to solve. Reinforcement learning is an incredibly exciting area of research at the moment. Companies such as Google, Deepmind, OpenAI, and Microsoft are all investing heavily to unlock this future.

In the next chapter, we will take a look at anomaly detection and how the deep learning method can be applied to detect instances of fraud in financial transaction data.

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