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Procedural Content Generation for C++ Game Development

You're reading from   Procedural Content Generation for C++ Game Development Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785886713
Length 304 pages
Edition 1st Edition
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Author (1):
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Dale Green Dale Green
Author Profile Icon Dale Green
Dale Green
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Table of Contents (13) Chapters Close

Preface 1. An Introduction to Procedural Generation FREE CHAPTER 2. Project Setup and Breakdown 3. Using RNG with C++ Data Types 4. Procedurally Populating Game Environments 5. Creating Unique and Randomized Game Objects 6. Procedurally Generating Art 7. Procedurally Modifying Audio 8. Procedural Behavior and Mechanics 9. Procedural Dungeon Generation 10. Component-Based Architecture 11. Epilogue Index

Choosing an IDE


Before we do anything, you're going to need a solid C++ IDE. You may already have one that you prefer to use. If you do have one, that's fine. But if you don't, here's a quick summary of two of my favorites.

Microsoft Visual Studio

Microsoft Visual Studio is an industry-standard IDE from Microsoft. It supports a wide range of languages, and provides a large variety of testing and compatibility tools. It's also tied in with a number of Microsoft services, making it the top choice for development on Windows PCs. The pros and cons to using Microsoft Visual Studio are as follows:

Pros:

  • It has a number of free versions available

  • A wide range of languages are supported by Microsoft Visual Studio

  • It is widely supported by Microsoft

  • It has a highly customizable environment with dockable windows

  • It has intelligent code completion features

  • It is integrated with a number of Microsoft features

Cons:

  • Its full version is very expensive

  • Its free version is limited

  • Works only on Windows PC

Tip

Microsoft...

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