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Procedural 3D Modeling Using Geometry Nodes in Blender

You're reading from   Procedural 3D Modeling Using Geometry Nodes in Blender Discover the professional usage of geometry nodes and develop a creative approach to a node-based workflow

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781804612552
Length 282 pages
Edition 1st Edition
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Siemen Lens Siemen Lens
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Table of Contents (23) Chapters Close

Preface 1. Part 1 – Familiarizing Yourself with the Node System
2. Chapter 1: An Introduction to Geometry Nodes FREE CHAPTER 3. Chapter 2: Understanding the Functionality of Basic Nodes 4. Chapter 3: Must-Have Add-ons for Building Node Trees 5. Part 2 – Creating a Mesh in the Geometry Node System
6. Chapter 4: Making Use of Node Primitives 7. Chapter 5: Distributing Instances onto a Mesh 8. Chapter 6: Working with the Spreadsheet in Blender 9. Chapter 7: Creating and Modifying Text in the Geometry Node Editor 10. Part 3 – Modifying Meshes and Curves in the Geometry Node System
11. Chapter 8: Editing Curves with Nodes 12. Chapter 9: Manipulating a Mesh Using Geometry Nodes 13. Part 4 – Hands-On Projects Involving Advanced Workflow Techniques
14. Chapter 10: Creating a Procedural Plant Generator 15. Chapter 11: Creating a Procedural Spiderweb Generator 16. Chapter 12: Constructing a Procedural LED Panel 17. Part 5 – Best Practices to Improve Your Workflow
18. Chapter 13: Tips and Tricks for the Geometry Node Editor 19. Chapter 14: Troubleshooting the Most Common Problems in Geometry Nodes 20. Index 21. Other Books You May Enjoy Appendix: Important Shortcuts

Remeshing in the Geometry Node editor

Let’s now learn how to create a Remesh modifier in the Geometry Node editor. This might be easier than you first thought.

When we take our mesh – in this case, the same Suzanne mesh that we used in the previous demonstration – and convert it to a volume, we’ll have a volume version of our mesh. This can be used to then convert back to a mesh. This will make Blender recalculate the faces to work like a Remesh modifier!

So, let us begin:

  1. Once again, let’s create a new Blender file, and let’s add a Suzanne (Monkey) mesh.
  2. Once you have done this, head over to the Geometry Node editor and add a new node tree to this object.
  3. Now, let’s drop in a Mesh to Volume node between Group Input and Group Output.
Figure 13.4: The Mesh to Volume node

Figure 13.4: The Mesh to Volume node

This node will convert the input mesh into a usable volume.

By default, this node will use an Exterior Band...

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