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Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
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Authors (2):
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Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

Summary

We have learned some basics about how to conceptualize a game idea and present it to other people, as well as understanding the importance of early prototyping and iterations.

We have discussed how having a game idea is only the tip of the iceberg and how the role of the game designer is to communicate ideas that might come from anyone inside or outside the team.

We clarified the importance of marketing your game from the very beginning and finding the correct audience for what is, above all, a product that has to be sold (even if it's free).

We had a glance at some practical techniques game designers use to develop and create games, which we will explore in more depth in the next chapters.

We also made some paperwork. The time you have put into creating a sample concept document is time well spent, I guarantee you that. Learning game design is about getting hands...

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