Generating a camouflage texture
We will now learn how to combine the Noise Texture, ColorRamp, and Mix Color nodes to create a camouflage texture. This technique will allow us to create various kinds of camouflage. In the following steps, we will create a three-color camouflage pattern:
- Add a Noise Texture node and a ColorRamp node and set Interpolation to Constant in the ColorRamp node.

Figure 2.51 – Adding a Noise Texture node and a ColorRamp node with constant interpolation
- Set Scale to
2.000
and Roughness to0.000
in the Noise Texture node, and set the white marker position to0.500
in the ColorRamp node.

Figure 2.52 – Adjusting the scale, roughness, and marker position
- Pick two colors, such as light green and dark green, and set the marker colors to those colors, as shown in Figure 2.53.

Figure 2.53 – Setting the camouflage colors
- In...