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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
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Author (1):
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Arijan Belec Arijan Belec
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Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles FREE CHAPTER
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Getting to know Blender’s camera

The camera is an object in Blender that allows us to turn a 3D scene into a rendered image. It can be moved and placed like a regular 3D object, but it has many more properties that can be controlled to achieve different results. Figure 13.1 shows the camera in a default Blender scene.

Figure 13.1 – Camera in a default Blender scene

Figure 13.1 – Camera in a default Blender scene

At the back of the camera, there is a point that represents the observer location. This is where the image is viewed from when we render an image. In Figure 13.2, we can also see the frame of the camera, which defines the borders of the image.

Figure 13.2 – Parts of a camera

Figure 13.2 – Parts of a camera

In a default scene, we can render an image by pressing F12, or by clicking the Render Image button in the Render menu in the top pane of the screen, as shown in Figure 13.3.

Figure 13.3 – Rendering an image

Figure 13.3 – Rendering an image

Now that we have a basic understanding...

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