Getting to know Blender’s camera
The camera is an object in Blender that allows us to turn a 3D scene into a rendered image. It can be moved and placed like a regular 3D object, but it has many more properties that can be controlled to achieve different results. Figure 13.1 shows the camera in a default Blender scene.
Figure 13.1 – Camera in a default Blender scene
At the back of the camera, there is a point that represents the observer location. This is where the image is viewed from when we render an image. In Figure 13.2, we can also see the frame of the camera, which defines the borders of the image.
Figure 13.2 – Parts of a camera
In a default scene, we can render an image by pressing F12, or by clicking the Render Image button in the Render menu in the top pane of the screen, as shown in Figure 13.3.
Figure 13.3 – Rendering an image
Now that we have a basic understanding...