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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
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Author (1):
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Arijan Belec Arijan Belec
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Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles FREE CHAPTER
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Snapping and moving the camera

In this section, we will study some ways to snap and move the camera. Snapping the camera means instantaneously bringing it to a certain point in space. Moving the camera means smoothly panning, shifting, and sliding it as, for instance, a cameraman would on a movie set. We will begin by snapping it so that we can set a starting point for the camera.

Snapping the camera

There are two ways of snapping the camera in Blender. One way is to snap it to the 3D view, and another is to snap it to the 3D cursor. The best way to place a camera is to align it with your 3D view. This is because we can get a preview of what the camera will see before placing it there. To do so, place your 3D view in a way that you can see what you would like the camera to see. For example, we can place our 3D view so that we are looking at the scene from above, like in Figure 13.4.

Figure 13.4 – Top view of the scene

Figure 13.4 – Top view of the scene

We can now align the...

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