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OpenGL Game Development By Example

You're reading from   OpenGL Game Development By Example Design and code your own 2D and 3D games efficiently using OpenGL and C++

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781783288199
Length 340 pages
Edition 1st Edition
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Authors (2):
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Robert Madsen Robert Madsen
Author Profile Icon Robert Madsen
Robert Madsen
Stephen Madsen Stephen Madsen
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Stephen Madsen
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Table of Contents (14) Chapters Close

Summary

We covered a lot of ground in this chapter. You learned how to create 3D objects in code using OpenGL. At the same time, you learned that you don't really create 3D objects in code! Instead, real games use models that have been created in special 3D modeling software, such as Blender.

Even as a coder, it is useful to learn a little bit about using software, such as Blender, but you will eventually want to find artists and modelers who really know now to use these tools to their full extent. You can even find 3D models online and integrate them into your game.

To close things out, we learned how to load 3D models into our. Spend a few days playing around with Blender and see what you can come up with, and then on to the next chapter!

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