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OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

Application

The ofApp class is the main class for the openFrameworks project. It is declared in the ofApp.h file, and its functions are defined in the ofApp.cpp file. It contains functions that are called by the openFrameworks engine on starting up, rendering, and various events from the user, such as mouse events and keyboard events. (See Chapter 2, Creating Your First openFrameworks Project, for details).

The most important functions that should be filled to have a working project are the following:

  • setup(): This is called by openFrameworks once on starting the application. For example, it can include the following commands:
    ofSetWindowTitle( "My project" );
    ofSetWindowShape( 1280, 720 );
    ofSetFrameRate( 60 );
    ofSetFullScreen( true );

    The first line sets the application's window title to My project. The second line sets the window size to a width of 1280 pixels and a height of 720 pixels. The third line sets the rendering frame rate to 60 frames per second. The last line...

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