Slimming the shapes
We can achieve this effect using an operation called erosion. This is an operation that makes a shape thinner by peeling the boundary layers of all the shapes in the image:
Let's take a look at the function that performs morphological erosion:
Mat performErosion(Mat inputImage, int erosionElement, int erosionSize) { Mat outputImage; int erosionType; if(erosionElement == 0) erosionType = MORPH_RECT; else if(erosionElement == 1) erosionType = MORPH_CROSS; else if(erosionElement == 2) erosionType = MORPH_ELLIPSE; // Create the structuring element for erosion Mat element = getStructuringElement(erosionType, Size(2*erosionSize + 1, 2*erosionSize + 1), Point(erosionSize, erosionSize)); // Erode the image using the structuring element erode(inputImage, outputImage, element); // Return the output image return outputImage; }
You can check out the complete code in the .cpp
files to understand...