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Offline First Web Development

You're reading from   Offline First Web Development Design and build robust offline-first apps for exceptional user experience even when an internet connection is absent

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884573
Length 316 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Sauble Daniel Sauble
Author Profile Icon Daniel Sauble
Daniel Sauble
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Table of Contents (12) Chapters Close

Preface 1. The Pain of Being Offline FREE CHAPTER 2. Building a To-do App 3. Designing Online Behavior 4. Getting Online 5. Be Honest about What's Happening 6. Be Eventually Consistent 7. Choosing Intelligent Defaults 8. Networking While Offline 9. Testing and Measuring the UX A. References Index

Chapter 4. Getting Online

We've seen that adding a little bit of online capability can really hurt our adherence to the offline design principles. By default, most libraries and frameworks don't handle being offline very gracefully, so we need to implement our own handling of these situations. In this chapter, we'll do exactly this.

Caching enables the illusion of being online when you're not. However, there are two types of caching: short-term caching, which is persistent per session, and long-term caching, which is persistent across sessions. In the context of mobile app development, restarting the app will clear the short-term cache but should leave the long-term cache intact. Most apps support short-term caching by default. To enable long-term caching, you'll need to do a bit more work.

Fortunately, solving the long-term caching problem is relatively straightforward. There are a great number of libraries and tools to make this easy. We'll discuss...

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