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Moodle 3.x Developer's Guide

You're reading from   Moodle 3.x Developer's Guide Build custom plugins, extensions, modules and more

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781786467119
Length 368 pages
Edition 1st Edition
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Authors (2):
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Jaswant Tak Jaswant Tak
Author Profile Icon Jaswant Tak
Jaswant Tak
Ian Wild Ian Wild
Author Profile Icon Ian Wild
Ian Wild
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting to Grips with the Moodle 3 Architecture FREE CHAPTER 2. Moodle Plugins - What Can I Plug In? 3. Internal Interfaces 4. Course Management 5. Creative Teaching - Developing Custom Resources and Activities 6. Managing Users - Letting in the Crowds 7. Creating a Dashboard - Developing a Learner Homepage 8. Creating a New Skin 9. Moodle Analytics Appendix

Summary


In this chapter, we learned how gamification can be used to encourage learners to participate in a course, specifically by creating a learner dashboard. We saw how a completion progress block can be developed using Chart.js such that learner progress is displayed in an immediate, as well as engaging, way. Along the way, we explored how jQuery can be employed in a Moodle plugin (in an AMD JavaScript module), as well as encountering the Activity Completion API, JSON encoding, and more.

Having spent this chapter developing the learner dashboard, it is time to explore how the look and feel of Moodle can be tailored to suit our learner (and network) requirements, which is the subject of the next chapter.

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