Unity3D Tutorial – part 1
Now that we have described several game engines, it is time to pick one and start assembling a game with it. As our reference title to develop the tutorial we chose a classic game named Space Invaders by Activision.
In this first part of the tutorial, we will create the setup for our game environment. In the next chapter, we will add the main actors for our game: the player's ship and the enemies, and define their behaviors. In the last part of the tutorial in Chapter 10, Balancing, Tuning, and Polishing Mobile Games, we will add the final touches required by the game. As the engine to be used to develop the game, our choice is Unity, for several reasons. First of all it is a professional tool, so whatever you learn about it can be useful for your career as a game developer. It is a both an excellent 2D and 3D engine, which means you can develop any game you like with it. Unity is also very user-friendly, which will help grasp the basics with a short tutorial. Finally...