Summary
Finally, in this chapter, we called upon everything that came before and applied that to lay out our level pieces according to the plan we created earlier.
Hopefully, you have begun to create your own personalized workflow and are learning how to make your process more efficient. Have you imagined or created new prefabs to help you out?
After laying out the level, we quickly dropped in some A/V (audio/visual) effects—a skybox, an ambient loop, and a soundtrack loop—that go a long way toward defining a "feel" for our game.
In the next chapter, we will continue to breathe life into our level, and we will introduce the built-in ProBuilder tool, which is fantastic for prototyping and creating additional scenery and props. How exciting!
Onward!