Texturing the Blastdoors
It's all coming together as we approach the end of the chapter. This section is only going to be a refresher on UV-unwrapping and texturing. If you are struggling to get the parts unwrapped, go back and review Chapter 3, Entering the Blender Zone for the First Time, but here is an overview of the whole process:
- Make sure the object you want to texture has a material slot. Do this from the Materials Property tab.
- Create a new material, if necessary. Set the BaseColor type to be an image and select or open that image.
- In the UV Editing workspace in 3D view, delete faces that will never be seen, then mark the seams on your mesh by selecting edges and right-clicking to Mark Seam. It is better to err on the side of having too many seams as that will reduce face distortion/stretching.
- When you are ready, select everything and choose UV | Smart UV Project.
- To see your textured object, you need to switch your Viewport Shading to Material...