Technical Requirements
We're back in Blender for this chapter, so you'll need that handy. And we'll make use of some of the free textures you downloaded from the Asset Store, so you should know their folder location. Also, if you happen to know the deactivation codes for Earth's orbital defenses, why don't you go ahead and post those on the Packt website? You know, just for fun.
The supporting files for this chapter can be found here: https://github.com/PacktPublishing/Mind-Melding-Unity-and-Blender-for-3D-Game-Development/tree/main/Chapter06
The code in action video for this chapter can be found here: https://bit.ly/3npGBKF