Creating Animated Blastdoors
We are going to make two blastdoors. The first version will be a simple one that is a single piece we animate on the Timeline. In our Unity minigame, these will be portals that automatically open and close based on the player's proximity. The second version will look a lot cooler and have multiple pieces that move. This version will be used to create puzzle obstacles in Unity that stay closed until a certain action is performed.
In this chapter, we will focus on modeling both versions, texturing them, and animating them, with the emphasis on the animation.
To create the blastdoors, we are going to follow the same basic process we went through with creating a wall in Chapter 3, Entering the Blender Zone for the First Time, but we will learn about a new workspace and use some new tools along the way! We'll break down the creation of the doors into little steps and learn about Modifiers, gain practice with Loop Cuts and using the Timeline...