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Mind-Melding Unity and Blender for 3D Game Development

You're reading from   Mind-Melding Unity and Blender for 3D Game Development Unleash the power of Unity and Blender to create amazing games

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Product type Paperback
Published in Dec 2021
Publisher Packt
ISBN-13 9781801071550
Length 460 pages
Edition 1st Edition
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Author (1):
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Spencer Grey Spencer Grey
Author Profile Icon Spencer Grey
Spencer Grey
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Table of Contents (19) Chapters Close

Preface 1. Section 1: There and Back Again – An Asset Roundtrip with Unity and Blender
2. Chapter 1: Melding Unity and Blender FREE CHAPTER 3. Chapter 2: Gathering Our Resources 4. Chapter 3: Entering the Blender Zone for the First Time 5. Chapter 4: Asset Assimilation: Returning to Unity 6. Section 2: The Right Stuff: Scenery, Props, and Characters
7. Chapter 5: On the Level: Making Modular Scenery 8. Chapter 6: Living It Up: Adding Fun with Animation 9. Chapter 7: Prep Work: Materials, Grids, and Snapping 10. Chapter 8: Laying Out the Level 11. Chapter 9: Secret Weapon #1: Deploying ProBuilder 12. Chapter 10: Secret Weapon #2: Animating with Timeline 13. Chapter 11: We Could Be Heroes: Blender Character Modeling 14. Chapter 12: It Was Rigged!: Character Rigging 15. Section 3: Assets Assemble! Putting It All Together
16. Chapter 13: Animation and Movement In-Game 17. Chapter 14: Endgame: Adding Spit and Polish 18. Other Books You May Enjoy

Entering Edit Mode

Now we really get to cause trouble. You may recall from when we were surveying the Layout screen view that at the upper left, we can see we are in Object Mode by default:

Fig. 3.17 – Get ready to leave Object Mode!

Edit Mode will allow us to completely reshape or otherwise contort and polymorph our object. Make sure (poor unsuspecting) Suzanne is selected. Then you can switch modes by choosing the drop-down menu or pressing the Tab key to toggle between Object and Edit modes. (Note: You must have an object selected to enter Edit Mode—otherwise nothing happens!)

When you are in Edit Mode, the options to the right change:

Fig. 3.18 – Edit Mode. New button icons and more drop-down menus

The three icon buttons are hugely important and should be grasped before anything else. These buttons, in order, allow you to edit vertices, edges, and faces, the fundamental building blocks of your 3D object:

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