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Mind-Melding Unity and Blender for 3D Game Development

You're reading from   Mind-Melding Unity and Blender for 3D Game Development Unleash the power of Unity and Blender to create amazing games

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Product type Paperback
Published in Dec 2021
Publisher Packt
ISBN-13 9781801071550
Length 460 pages
Edition 1st Edition
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Author (1):
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Spencer Grey Spencer Grey
Author Profile Icon Spencer Grey
Spencer Grey
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Table of Contents (19) Chapters Close

Preface 1. Section 1: There and Back Again – An Asset Roundtrip with Unity and Blender
2. Chapter 1: Melding Unity and Blender FREE CHAPTER 3. Chapter 2: Gathering Our Resources 4. Chapter 3: Entering the Blender Zone for the First Time 5. Chapter 4: Asset Assimilation: Returning to Unity 6. Section 2: The Right Stuff: Scenery, Props, and Characters
7. Chapter 5: On the Level: Making Modular Scenery 8. Chapter 6: Living It Up: Adding Fun with Animation 9. Chapter 7: Prep Work: Materials, Grids, and Snapping 10. Chapter 8: Laying Out the Level 11. Chapter 9: Secret Weapon #1: Deploying ProBuilder 12. Chapter 10: Secret Weapon #2: Animating with Timeline 13. Chapter 11: We Could Be Heroes: Blender Character Modeling 14. Chapter 12: It Was Rigged!: Character Rigging 15. Section 3: Assets Assemble! Putting It All Together
16. Chapter 13: Animation and Movement In-Game 17. Chapter 14: Endgame: Adding Spit and Polish 18. Other Books You May Enjoy

Creating a Main Menu

Now that we have some game play, let's add in a little more organization by adding a main menu. This will make use of Unity's uGUI system. (Unity also has the legacy immediate-mode GUI, as well as the new UIElements system.) Our GUI will have a little bit of life with some animation and sound:

  1. Unity itself gives us a great free starting package. Go to the Asset Store and download and import the UI Samples package by Unity Technologies.
  2. To see what we are dealing with, find the scene at Unity UI Samples | Scenes | Menu 3D and run it. We will modify it for our purposes.
  3. Duplicate the scene and rename it to SE MainMenu. Store the duplicate in your project's Scenes folder (not UI Samples | Scenes).
  4. Select the tab for your Game view. There is a drop-down menu at the top of the Game view that allows you to set the screen dimensions for game play. Select the 16:9 Aspect choice. There is nothing magical about these dimensions. You might...
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