Summary
Semper Fi! Awesome work! You have brought our marine into existence. What a chapter!
After reviewing some of the Blender basics we covered in earlier chapters, we spent a short amount of time preparing for the main event by previewing the final model and learning some tricks with the Outliner.
After that, we did a deep dive into marine modeling from head to toe: head, torso, arm, hand, leg, and boot. Each part had its own unique challenges. Along the way, we combined tools that we previously learned about with new tools and techniques, such as vertex/edge sliding and object mirroring.
There are about 10 million ways we could improve the marine—hopefully, your head is bursting with 5 million of those. We've got to move on for now, but as you learn more, don't be afraid to revisit your work. Tinker tinker tinker!
Now, if you're tired of looking at the untextured marine (I know I am), in the next chapter, we'll get him UV Unwrapped with some...