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Mind-Melding Unity and Blender for 3D Game Development

You're reading from   Mind-Melding Unity and Blender for 3D Game Development Unleash the power of Unity and Blender to create amazing games

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Product type Paperback
Published in Dec 2021
Publisher Packt
ISBN-13 9781801071550
Length 460 pages
Edition 1st Edition
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Author (1):
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Spencer Grey Spencer Grey
Author Profile Icon Spencer Grey
Spencer Grey
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Table of Contents (19) Chapters Close

Preface 1. Section 1: There and Back Again – An Asset Roundtrip with Unity and Blender
2. Chapter 1: Melding Unity and Blender FREE CHAPTER 3. Chapter 2: Gathering Our Resources 4. Chapter 3: Entering the Blender Zone for the First Time 5. Chapter 4: Asset Assimilation: Returning to Unity 6. Section 2: The Right Stuff: Scenery, Props, and Characters
7. Chapter 5: On the Level: Making Modular Scenery 8. Chapter 6: Living It Up: Adding Fun with Animation 9. Chapter 7: Prep Work: Materials, Grids, and Snapping 10. Chapter 8: Laying Out the Level 11. Chapter 9: Secret Weapon #1: Deploying ProBuilder 12. Chapter 10: Secret Weapon #2: Animating with Timeline 13. Chapter 11: We Could Be Heroes: Blender Character Modeling 14. Chapter 12: It Was Rigged!: Character Rigging 15. Section 3: Assets Assemble! Putting It All Together
16. Chapter 13: Animation and Movement In-Game 17. Chapter 14: Endgame: Adding Spit and Polish 18. Other Books You May Enjoy

Prepping for the marine

A little bit of planning goes a long way. So, let's see what we're aiming for. Although untextured, this should give you a basic idea of the type of character we are going for:

Fig. 11.3 – Untextured, but still tough as nails

Not bad for what we can do in a single chapter!

We are aiming for a figure about 1.8 meters tall, because that is roughly human height, and it will fit through the doors we've already created.

In-Depth Character Modeling and Animation

If you really want to take a deep dive into character modeling and animation, there are many great resources available, including Packt books. Go to https://www.packtpub.com/ and search "blender character." Remember Blender can output AAA-quality models like the best of them. You are only limited by your imagination and the effort you want to put in.

The marine is in what's called T-pose because he is getting ready for afternoon tea...

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