Chapter 11: We Could Be Heroes: Blender Character Modeling
Well, well, well. If it isn't time for our old friend Blender. We meet again.
This time, Blender will help us to fill in a key game element that's missing: the hero! What's a game without a protagonist? In this chapter, we will model our formidable space marine character whom we will continue to unwrap, texture, rig, and animate in later chapters.
This chapter will have three main topics:
- Blender Command Review: It's been a while since we created things in Blender. Here, we will quickly recap the most useful commands that will come in handy when you are modeling the hero.
- Prepping for the Marine: Here, we will see the output of this chapter, talk about planning, and do a little miscellaneous preparation.
- Modeling the Marine: This section is where the magic happens...