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Mastering Xamarin UI Development

You're reading from   Mastering Xamarin UI Development Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995511
Length 584 pages
Edition 2nd Edition
Languages
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (15) Chapters Close

Preface 1. Setting Up Visual Studio for Mac FREE CHAPTER 2. Building a PhotoLibrary App Using Android 3. Building a SlidingTiles Game Using Xamarin.iOS 4. Creating the TrackMyWalks Native App 5. MVVM and Data Binding 6. Navigating Within the Mvvm Model 7. Adding Location-based Features Within Your App 8. Customizing the User Interface 9. Working with Animations in Xamarin.Forms 10. Working with the Razor Templating Engine 11. Incorporating Microsoft Azure App Services 12. Making Our App Social Using the Twitter API 13. Unit Testing Your Xamarin.Forms Apps 14. Other Books You May Enjoy

Unit Testing Your Xamarin.Forms Apps

In the previous chapter, you learned how to apply for a Twitter developer account so that you could incorporate social networking features by creating and registering our TrackMyWalks app within the Twitter Developer Portal. You then incorporated the Xamarin.Auth NuGet package within our solution and created a TwitterService Interface and Class that we can use to communicate with the Twitter APIs using RESTful web service calls. You created a TwitterSignInPage, as well as the associated TwitterSignInPageViewModel and TwitterSignInPageRenderer classes, so that users can sign into your app using their Twitter credentials.

Finally, you updated the WalksMainPage code-behind to call our TwitterSignInPage to check to see whether the user has signed in, as well as made changes to our WalkDistancePage XAML and code-behind so that we can utilize our...

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