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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Player movement

Dead Keys is played inthe  first-person perspective, meaning that the camera is positioned at the eye point of the player character. However, the player doesn't get free-roaming control as with many first-person games using the WASD keys. Here, camera movement through the level is pre-scripted. Specifically, the camera moves from point to point along a carefully defined path when the player progresses by killing zombies. Nevertheless, the player still has some control over character movement, albeit minor. After defeating a wave of zombies by typing words, the game essentially pauses until the player confirms they're ready to move forward by clicking/tapping a forwards icon. This gives the player opportunity to prepare and creates dramatic tension about the possible dangers lurking ahead.

Player movement

Moving forward at player prompting

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