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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
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Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building a Character 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Working with settings

Saving data is always important, especially in games where you need to keep track of the player's progress or at the very least a track record of scores, plays, and other important data.

Within Unity, there is only one method of storing data natively, and that is PlayerPrefs. It is very simple to use and very flexible, although it does have a hard limit of 1 MB of storage for the web player. It is possible to serialize data into PlayerPrefs (and some developers do this), but generally if you need to serialize, most developers build their own system.

Using PlayerPrefs

PlayerPrefs is simply a key dictionary to store individual variables as a key in the Unity runtime data store. On its own, it has to read each and every scene at runtime, which is why most games use a static class to keep the state stored in PlayerPrefs and only use it between scenes for scene-specific configuration.

Using PlayerPrefs is very easy and simple. The process is the same as any other dictionary...

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