Going further
If you are of the adventurous sort, try expanding your project to add the following features:
- Either add the property drawers or even a complete custom editor for the dialogues in the conversation system covered in Chapter 5, NPCs and Interactions.
- Extend the
Enemy
classes in Chapter 9, Getting Ready to Fight, to better configure them in the editor. - Build your menus either in a single scene or multiple ones. Manage the transition between each menu state/view.
- Take one of your own game ideas and plan the flow of the game from end to end using a Mindmap tool. Go beyond just the menu and sketch out the entire game.