Implementing server scripts
Now that our data stores are finished, we can implement the scripts that run on the server. This means we will start thinking of RemoteEvents and RemoteFunctions that the client will need to use. Then, we will implement these.
Implementing this will be a lot of work without seeing any visible results. When making your own game from scratch, you might make systems feature-based. This means that you would make both the client and server sides at the same time, instead of making the entire server side first. However, to improve the readability of this chapter, we have chosen to start with the server side and finish this in its entirety. Then, once our server side is finished, we have finished RemoteEvents and RemoteFunctions that we can call from the client that will instantly work.
In the following sections, we will analyze what has to be programmed together. After that, we will provide steps similar to the way we have done with the exercises in the...