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Mastering LibGDX Game Development

You're reading from   Mastering LibGDX Game Development Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289361
Length 420 pages
Edition 1st Edition
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Author (1):
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Patrick Hoey Patrick Hoey
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Patrick Hoey
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Table of Contents (12) Chapters Close

Preface 1. As the Prophecy Foretold, a Hero is Born 2. Welcome to the Land of BludBourne FREE CHAPTER 3. It's Pretty Lonely in BludBourne… 4. Where Do I Put My Stuff? 5. Time to Breathe Some Life into This Town 6. So Many Quests, So Little Time… 7. Time to Show These Monsters Who's the Boss 8. Oh, No! Looks Like Drama! 9. Time to Set the Mood 10. Prophecy Fulfilled, Our Hero Awaits the Next Adventure Index

Particle effects

The final effect that we will explore in this chapter really adds some nice special effects to the game world, such as smoke, explosions, fire, and spell casts. Particle effects are a very powerful tool in your toolbox. With a little effort and without tons of experience as an artist, a developer can create nice special effects which add a certain level of polish to a game. These particle effects are composed of numerous particles, or small sprites, that have their own lifetimes and react to their environment based on certain properties. The real power of particle effects becomes apparent when you start to combine different sets of particle emitters to create a composite particle effect.

There are two main parts to using particle effects. The first part is creating the particle effect itself, and the second part is instantiating and rendering the particle in the game.

Particle Editor

Luckily, LibGDX has a very nice particle effects editor that comes with the installation of...

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