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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
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Tools
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Toc

Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Preparing iTunes Connect

While we've been able to spend the majority of this book in the Xcode suite of development tools, it's time to jump into something new. iTunes Connect is a web portal that allows you, the developer, to set up all of the app information that is necessary to have a store page on the App Store.

Note

For this part of the process, iTunes Connect is going to be our new home base. We'll head back to Xcode to do our final export of our application, but otherwise we'll be in iTC. Here's the downside: you must be a paid developer to access iTunes Connect and distribute applications. If you don't have a paid developer license, you should either buy it now, or just read through this chapter and wait to follow it when you have your own app ready to distribute.

Registering a bundle identifier

When we first began developing our application, we had to give our app a Bundle ID. This ID was in reverse domain syntax, and gave our app a unique identifying...

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