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Learning Windows 8 Game Development

You're reading from   Learning Windows 8 Game Development Windows 8 brings touchscreens to the tablet and PC. This book will show you how to develop games for both by following clear, hands-on examples. Takes your C++ skills into exciting areas of 3D development.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849697446
Length 244 pages
Edition 1st Edition
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Michael Quandt Michael Quandt
Author Profile Icon Michael Quandt
Michael Quandt
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Toc

Testing with the simulator


Much of what we have looked at uses the CurrentApp class, which connects to the associated Windows Store account to process the transactions. This requires that any IAP products exist in the dashboard, and really gets in the way of any sort of testing before you submit your game. To get around this, the CurrentAppSimulator class allows us to test the different scenarios to ensure that our trial mode and the IAP code work fine. The simulator also allows you to test without even creating the app in the store dashboard, instead using a local XML file that describes the game and any IAP products that can be sold to populate the different listings and license details.

To get started with this, we need to replace all instances of the CurrentApp class with the CurrentAppSimulator. This can be easily accomplished using a preprocessor directive for DEBUG builds, and some typedefs to abstract the CurrentApp and CurrentAppSimulator based on the build configuration.

#if DEBUG...
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