What this book covers
Chapter 1, An Overview of Unreal Engine, covers introductory content about what a game engine is, specifically for Unreal Engine 4 and its history. You will get an overview of the features of Unreal Engine 4 and how it can help you to create a game.
Chapter 2, Creating Your First Level, explains how to create your first room using the Box Brush, add materials to texture the walls/floor, and learn how to place static objects to enhance the look of the room.
Chapter 3, Game Objects – More and Move, covers the structure of a simple object type, known as Static Mesh, and how objects in Unreal interact with one another. This chapter also introduces Blueprints, which is the graphical scripting of Unreal Engine 4.
Chapter 4, Material and Light, shows you how to customize your level in greater detail by learning how to create your own basic custom Material and how to use simple lights to light up the interior of the level.
Chapter 5, Animation and AI, covers how animation works in Unreal Engine and how to implement simple AI in your game level.
Chapter 6, A Particle System and Sound, explains how to add visual and sound effects to your level.
Chapter 7, Terrain and Cinematics, shows you how to add the final touches to your level using terrain manipulation and cinematics.